Blog

August 2022 Newsletter

August 2022 Newsletter

Cameron Art

Progress Chart Only 1 Month Away!     Our next bifold game is coming to Kickstarter on September 6th!     Gnome Sweet Gnome (Codename "Lawn") is a 36-card bifold game designed for...

August 2022 Newsletter

Cameron Art

Progress Chart Only 1 Month Away!     Our next bifold game is coming to Kickstarter on September 6th!     Gnome Sweet Gnome (Codename "Lawn") is a 36-card bifold game designed for...

July 2022 Newsletter

July 2022 Newsletter

Cameron Art

Progress Chart   Announcing... Gnome Sweet Gnome!   Our next bifold game is coming to Kickstarter on September 6th!  Gnome Sweet Gnome (Codename "Lawn") is a 36-card bifold game designed for...

July 2022 Newsletter

Cameron Art

Progress Chart   Announcing... Gnome Sweet Gnome!   Our next bifold game is coming to Kickstarter on September 6th!  Gnome Sweet Gnome (Codename "Lawn") is a 36-card bifold game designed for...

June Newsletter - 2022

June Newsletter - 2022

Cameron Art

Progress Chart   We Have A Discord! Before I jump into updates on upcoming projects, I wanted to mention that I've been building a Discord server for the BGB Publishing...

June Newsletter - 2022

Cameron Art

Progress Chart   We Have A Discord! Before I jump into updates on upcoming projects, I wanted to mention that I've been building a Discord server for the BGB Publishing...

May Newsletter - 2022

May Newsletter - 2022

Cameron Art

Get a sneak peek at the behind the scenes of our upcoming games and other projects that we're working on...

May Newsletter - 2022

Cameron Art

Get a sneak peek at the behind the scenes of our upcoming games and other projects that we're working on...

Why Is THAT A Part Of Your Review?

Why Is THAT A Part Of Your Review?

Cameron Art

Many publishers put too much focus on just a few aspects of their game. You're not just selling gameplay, you're selling a product....

Why Is THAT A Part Of Your Review?

Cameron Art

Many publishers put too much focus on just a few aspects of their game. You're not just selling gameplay, you're selling a product....

Why I Avoided Eric Lang for So Long...

Why I Avoided Eric Lang for So Long...

Cameron Art

For years, I've made this critical error when deciding what new games to try. Now, I'm trying to learn from my mistakes and be more open..

Why I Avoided Eric Lang for So Long...

Cameron Art

For years, I've made this critical error when deciding what new games to try. Now, I'm trying to learn from my mistakes and be more open..